The world's coolest subsea game
Try your act as an ROV pilot! The world's coolest subsea game awaits the visitors of the Bergen Science Centre VILVITE when it opens on May 31. NCE Subsea is responsible for developing and financing the subsea simulator in the ocean pavilion.
One of the three main pavilions at the science centre represents the ocean and will be reserved subsea technology and the marine environment. NCE Subsea and our main sponsors Aker Kværner Subsea and Oceaneering are in charge of the subsea part of the pavilion. Bennex, Framo Engineering and Underwater Technology Foundation (UTF) also have a part in financing the subsea exhibition.
Giving the visitors a feeling of modern, high tech adventure is the main motive behind the commitment in the VILVITE Science Centre.
- NCE Subsea finds this youth orientated information initiative so important that we proceed without having fully financed the solution. We are still in want of 500 000 NOK, says General Manager, Trond Olsen of NCE Subsea.
Comfortably placed in an original pilot's chair of an ROV, the visitors will be able to try their act as ROV operators, navigating under water toward the Ormen Lange gas field and executing a simple piece of work. The operation takes form as a computer game with a beat-the-clock mode.
- The visitors will receive a next-to-authentic experience of being under water in a submarine, project leader Jon Oddvar Hellevang of CMR Instrumentation promises. These days he works around the clock to make everything ready for the opening.
Simulation in 3D stereo
The realistic feeling is achieved by technology. A MIMIC training simulator from Oceaneering is the basis for the application. What makes this installation special is a 3D stereo visualization that will give the visitors a unique opportunity to experience the subsea environment at close hand. The result is shown on two pairs of projectors against a curved large screen. The curved screen is 2,5 metres high, all of 6,3 metres wide and has a 120 degree opening angle. The game operator placed in the centre will be almost covered in pictures. Wearing 3D glasses, the audience will feel as though they are sitting inside the simulator, says the project leader.
The visitor may expect a unique experience. Computer games in subsea environments are not exactly shelf ware, for games enthusiasts or for ROV suppliers. Combining the two worlds has been a challenge, Hellevang concludes.
To visitors, the meeting with Ormen Lange will give inspiration to seek more information on subsea technology and the various and exciting challenges this environment has to offer. We hope that the experience will help recruiting new generations of subsea experts.
Those already familiar with the subsea environment might recognize the animation from Ormen Lange and be amused at how the advanced work operations at the bottom of the sea suddenly can be effected easily, why, almost as easy as a game.